<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1,user-scalable=no">
<title>移动端可拖拽效果</title>
<style>
.ball {
position: fixed;
line-height: 2.75rem;
width: 2.75rem;
height: 2.75rem;
padding: .5rem;
text-align: center;
border-radius: 99px;
color: #fff;
/*border: 1rem solid transparent;*/
background-color: #00bc12;
background-clip: padding-box;
text-decoration: none;
top: 13em;
}
</style>
</head>
<body>
<div style="height: 2000px;">拖拽效果测试,PC浏览器访问,需打开控制台进入移动模式。</div>
<a href="https://blog.csdn.net/qq_38881495" id="ball" class="ball">拖我</a>
<script>
/**
* @Inertia.js
* @author zhangxinxu
* @version
* @Created: 18-11-07
* @description 拖动元素,并且具有惯性和边缘反弹效果
*/
(function (global, factory) {
if (typeof define === 'function' && (define.amd || define.cmd)) {
define(factory);
} else {
global.Inertia = factory();
}
}(this, function () {
'use strict';
var Inertia = function (ele, options) {
var defaults = {
// 是否吸附边缘
edge: true
};
var params = {};
options = options || {};
for (var key in defaults) {
if (typeof options[key] !== 'undefined') {
params[key] = options[key];
} else {
params[key] = defaults[key];
}
}
var data = {
distanceX: 0,
distanceY: 0
};
var win = window;
// 浏览器窗体尺寸
var winWidth = win.innerWidth;
var winHeight = win.innerHeight;
if (!ele) {
return;
}
// 设置transform坐标等方法
var fnTranslate = function (x, y) {
x = Math.round(1000 * x) / 1000;
y = Math.round(1000 * y) / 1000;
ele.style.webkitTransform = 'translate(' + [x + 'px', y + 'px'].join(',') + ')';
ele.style.transform = 'translate3d(' + [x + 'px', y + 'px', 0].join(',') + ')';
};
var strStoreDistance = '';
// 居然有android机子不支持localStorage
if (ele.id && win.localStorage && (strStoreDistance = localStorage['Inertia_' + ele.id])) {
var arrStoreDistance = strStoreDistance.split(',');
ele.distanceX = +arrStoreDistance[0];
ele.distanceY = +arrStoreDistance[1];
fnTranslate(ele.distanceX, ele.distanceY);
}
// 显示拖拽元素
ele.style.visibility = 'visible';
// 如果元素在屏幕之外,位置使用初始值
var initBound = ele.getBoundingClientRect();
if (initBound.left < -0.5 * initBound.width ||
initBound.top < -0.5 * initBound.height ||
initBound.right > winWidth + 0.5 * initBound.width ||
initBound.bottom > winHeight + 0.5 * initBound.height
) {
ele.distanceX = 0;
ele.distanceY = 0;
fnTranslate(0, 0);
}
ele.addEventListener('touchstart', function (event) {
// if (data.inertiaing) {
// return;
// }
var events = event.touches[0] || event;
data.posX = events.pageX;
data.posY = events.pageY;
data.touching = true;
if (ele.distanceX) {
data.distanceX = ele.distanceX;
}
if (ele.distanceY) {
data.distanceY = ele.distanceY;
}
// 元素的位置数据
data.bound = ele.getBoundingClientRect();
data.timerready = true;
});
// easeOutBounce算法
/*
* t: current time(当前时间);
* b: beginning value(初始值);
* c: change in value(变化量);
* d: duration(持续时间)。
**/
var easeOutBounce = function (t, b, c, d) {
if ((t /= d) < (1 / 2.75)) {
return c * (7.5625 * t * t) + b;
} else if (t < (2 / 2.75)) {
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
} else if (t < (2.5 / 2.75)) {
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
} else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
}
};
document.addEventListener('touchmove', function (event) {
if (data.touching !== true) {
return;
}
// 当移动开始的时候开始记录时间
if (data.timerready == true) {
data.timerstart = +new Date();
data.timerready = false;
}
event.preventDefault();
var events = event.touches[0] || event;
data.nowX = events.pageX;
data.nowY = events.pageY;
var distanceX = data.nowX - data.posX,
distanceY = data.nowY - data.posY;
// 此时元素的位置
var absLeft = data.bound.left + distanceX,
absTop = data.bound.top + distanceY,
absRight = absLeft + data.bound.width,
absBottom = absTop + data.bound.height;
// 边缘检测
if (absLeft < 0) {
distanceX = distanceX - absLeft;
}
if (absTop < 0) {
distanceY = distanceY - absTop;
}
if (absRight > winWidth) {
distanceX = distanceX - (absRight - winWidth);
}
if (absBottom > winHeight) {
distanceY = distanceY - (absBottom - winHeight);
}
// 元素位置跟随
var x = data.distanceX + distanceX, y = data.distanceY + distanceY;
fnTranslate(x, y);
// 缓存移动位置
ele.distanceX = x;
ele.distanceY = y;
}, { // fix #3 #5
passive: false
});
document.addEventListener('touchend', function () {
if (data.touching === false) {
// fix iOS fixed bug
return;
}
data.touching = false;
// 计算速度
data.timerend = +new Date();
if (!data.nowX || !data.nowY) {
return;
}
// 移动的水平和垂直距离
var distanceX = data.nowX - data.posX,
distanceY = data.nowY - data.posY;
if (Math.abs(distanceX) < 5 && Math.abs(distanceY) < 5) {
return;
}
// 距离和时间
var distance = Math.sqrt(distanceX * distanceX + distanceY * distanceY), time = data.timerend - data.timerstart;
// 速度,每一个自然刷新此时移动的距离
var speed = distance / time * 16.666;
// 经测试,2~60多px不等
// 设置衰减速率
// 数值越小,衰减越快
var rate = Math.min(10, speed);
// 开始惯性缓动
data.inertiaing = true;
// 反弹的参数
var reverseX = 1, reverseY = 1;
// 速度计算法
var step = function () {
if (data.touching == true) {
data.inertiaing = false;
return;
}
speed = speed - speed / rate;
// 根据运动角度,分配给x, y方向
var moveX = reverseX * speed * distanceX / distance, moveY = reverseY * speed * distanceY / distance;
// 此时元素的各个数值
var bound = ele.getBoundingClientRect();
if (moveX < 0 && bound.left + moveX < 0) {
moveX = 0 - bound.left;
// 碰触边缘方向反转
reverseX = reverseX * -1;
} else if (moveX > 0 && bound.right + moveX > winWidth) {
moveX = winWidth - bound.right;
reverseX = reverseX * -1;
}
if (moveY < 0 && bound.top + moveY < 0) {
moveY = -1 * bound.top;
reverseY = -1 * reverseY;
} else if (moveY > 0 && bound.bottom + moveY > winHeight) {
moveY = winHeight - bound.bottom;
reverseY = -1 * reverseY;
}
var x = ele.distanceX + moveX, y = ele.distanceY + moveY;
// 位置变化
fnTranslate(x, y);
ele.distanceX = x;
ele.distanceY = y;
if (speed < 0.1) {
speed = 0;
if (params.edge == false) {
data.inertiaing = false;
if (win.localStorage) {
localStorage['Inertia_' + ele.id] = [x, y].join();
}
} else {
// 边缘吸附
edge();
}
} else {
requestAnimationFrame(step);
}
};
var edge = function () {
// 时间
var start = 0, during = 25;
// 初始值和变化量
var init = ele.distanceX, y = ele.distanceY, change = 0;
// 判断元素现在在哪个半区
var bound = ele.getBoundingClientRect();
if (bound.left + bound.width / 2 < winWidth / 2) {
change = -1 * bound.left;
} else {
change = winWidth - bound.right;
}
var run = function () {
// 如果用户触摸元素,停止继续动画
if (data.touching == true) {
data.inertiaing = false;
return;
}
start++;
var x = easeOutBounce(start, init, change, during);
fnTranslate(x, y);
if (start < during) {
requestAnimationFrame(run);
} else {
ele.distanceX = x;
ele.distanceY = y;
data.inertiaing = false;
if (win.localStorage) {
localStorage['Inertia_' + ele.id] = [x, y].join();
}
}
};
run();
};
step();
});
};
return Inertia;
}));
</script>
<script>
new Inertia(document.getElementById('ball'));
</script>
</body>
</html>
H5移动端Javascript拖拽效果案例
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